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A popular article I wrote for Digital Trends investigating whether our smartphones really listen in to our conversations uninvited.
A review of Apple's iPhone 8 that I wrote for Digital Trends.
A feature I wrote for Tech Radar about the development of lab grown meat and the potential benefits it offers.
The first in a series of informative blogs for app developers that I was commissioned to write for Localize Direct.
A feature I wrote for Android Authority based on an in-depth interview with ARM's Director of Solution Architecture about the latest developments in mobile gaming.
Writing all kinds of articles, including features, editorials, reviews, round-ups, comparisons, how-to guides, news, and more mainly for the mobile section. I generate a lot of evergreen article ideas, assign them to other writers, and edit them. I also represent Digital Trends at big trade shows like MWC and IFA.
Company: Digital Trends
I worked there from 1/2015 until now
Writing news articles, editorials, reviews, round-ups, comparisons, how-to guides, and more on a wide variety of topics, mainly technology related for print and digital media. My areas of expertise include mobile technology, software, video games, movies and travel. I am an Associate Editor at Digital Trends, and you can find my work at Tech Radar, VentureBeat, Android Authority, Deal News, and USA TODAY 10Best. I also ghostwrite everything from blogs, to thought leadership features, to eBooks.
Company: Self Employed
I worked there from 8/2008 until now
Developing creative packages that include multiple types of media content, centered on a specific theme or campaign. Working with both publishers and producers to foster collaborative relationships that benefit all parties involved. Designing, planning and executing business development plans and strategies. Providing guidance and training for producers on content production and promotion. Identifying and recruiting qualified producers.
Company: Rock The Deadline
I worked there from 1/2012 until 8/2012
Writing and editing articles on mobile phones, computer hardware, web development and video games. Running the mobile phone channels, researching and creating new article topics, assigning articles and managing writers and contributing editors. Strategizing about future content, improving overall quality of content and increasing web traffic which went from 500,000 page views per month up to a high of 3.5 million per month.
Company: Bright Hub
I worked there from 10/2008 until 11/2011
My role encompassed everything from developing the initial IP, hiring a team, scheduling and running the project to pitching at publishers, level design, generating and maintaining design documentation, promoting the game, running the beta test and successfully launching our first title The Ship which scored an average 76% on Metacritic and won Most Innovative Design of 2006 at IGN. Worked closely with Ubisoft on our second game, Bloody Good Time.
I worked there from 5/2003 until 7/2008